On the eve of a recurring catastrophic event known to extinguish nations and reshape continents, a troubled orphan evades death and slavery to uncover her own bloody past… while a world goes to war with itself. In the frozen kingdom of Saiduan, invaders from another realm are decimating whole cities, leaving behind nothing but ash and ruin. As the dark star of the cataclysm rises, an illegitimate ruler is tasked with holding together a country fractured by civil war, a precocious young fighter is asked to betray his family and a half-Dhai general must choose between the eradication of her father’s people or loyalty to her alien Empress. Through tense alliances and devastating betrayal, the Dhai and their allies attempt to hold against a seemingly unstoppable force as enemy nations prepare for a coming together of worlds as old as the universe itself. In the end, one world will rise – and many will perish. I have to begin with a terrible admission. Initially (at least for the first fifty odd pages or so) The Mirror Empire had me regularly exclaiming “WWWWHHHHHHHAAAAAT!!!!” in a Moe Szyslak-esque fashion. I had little clue what was going on and I was beginning to…
In the contested and unexplored territories at the edge of the Empire, a boat is making its laborious way up stream. Riding along the banks are the mercenaries hired to protect it – from raiders, bandits and, most of all, the stretchers, elf-like natives who kill any intruders into their territory. The mercenaries know this is dangerous, deadly work. But it is what they do. In the boat the drunk governor of the territories and his sons and daughters make merry. They believe that their status makes them untouchable. They are wrong. And with them is a mysterious, beautiful young woman, who is the key to peace between warring nations and survival for the Empire. When a callow mercenary saves the life of the Governor on an ill-fated hunting party, the two groups are thrown together. For Fisk and Shoe – two tough, honourable mercenaries surrounded by corruption, who know they can always and only rely on each other – their young companion appears to be playing with fire. The nobles have the power, and crossing them is always risky. And although love is a wonderful thing, sometimes the best decision is to walk away. Because no matter how untouchable…
Kick Lannigan, 21, is a survivor. Abducted at age six in broad daylight, the police, the public, perhaps even her family assumed the worst had occurred. And then Kathleen Lannigan was found, alive, six years later. In the early months following her freedom, as Kick struggled with PTSD, her parents put her through a litany of therapies, but nothing helped until the detective who rescued her suggested Kick learn to fight. Before she was thirteen, Kick learned marksmanship, martial arts, boxing, archery, and knife throwing. She excelled at every one, vowing she would never be victimized again. But when two children in the Portland area go missing in the same month, Kick goes into a tailspin. Then an enigmatic man Bishop approaches her with a proposition: he is convinced Kick’s experiences and expertise can be used to help rescue the abductees. Little does Kick know the case will lead directly into her terrifying past… I like to throw the odd crime novel into my reading schedule every now and again. Like historical fiction, I’ve only started reading crime in the last couple of years, but in that short period of time I’ve been lucky enough to read some fine examples…
In a small village, miles from the great cities of the Twin Kingdoms, a young boy called Errol tries to find his way in the world. He’s an outsider – he looks different from other children and has never known his father. No one, not even himself, has any knowledge of his true lineage. Deep in the forest, Benfro, the young male dragon begins his training in the subtle arts. Like his mother, Morgwm the Green, he is destined to be a great Mage. No one could imagine that the future of all life in the Twin Kingdoms rests in the hands of these two unlikely heroes. But it is a destiny that will change the lives of boy and dragon forever … James Oswald may already be known to some of you good folks out there in reader land. He writes crime fiction and I’ve heard enough good things to ensure I will be checking some of it out very soon. In the meantime however, under the pen name J D Oswald, he is embarking on his first foray into the realms of fantasy. Time to check out the opening book in The Ballad of Sir Benfro, Dreamwalker. Born…
It’s 1910 and the British rule the subcontinent with an iron fist – and with strange technology fuelled by a power source known as Annapurnite – discovered in the foothills of Mount Annapurna. But they rule but at the constant cost of their enemies, mainly the Russians and the Chinese, attempting to learn the secret of this technology… This political confrontation is known as The Greater Game. Into this conflict is pitched eighteen year old Janisha Chaterjee who discovers a strange device which leads her into the foothills of the Himalayas. When Russians spies and the evil priest Durja Das find out about the device, the chase is on to apprehend Janisha before she can reach the Himalayas. There she will learn the secret behind Annapurnite, and what she learns will change the destiny of the world for ever… Jani and the Greater Game is the first book in a rip-roaring, spice-laden, steampunk action adventure series set in India and featuring a heroine who subverts all the norms. For me, there has always been something fantastically diverting about a good steampunk tale. I’m a bit of a daydreamer, and I’ve always found that this particular sub-genre is the most effective…
It’s 1944. D-day is imminent and top-secret code-words OVERLORD and NEPTUNE have appeared in a national newspaper, the latest in a series of words suspiciously connected to the top-secret landing the Allies are preparing. A national emergency, everything points to crossword compiler, teacher Carl Bookman. Even more incriminating is the fact that he is of German origin, with a brother working on breaking German codes at Bletchley Park. Sixty years later, crossword compiler John Fellowes is tirelessly continuing the work that his grandfather Carl started at the Bookman Bureau. Times are bleak as computers are challenging crossword setters’ livelihoods and the bureau faces closure. When John discovers his grandfather may have been a Nazi spy, he is devastated and sets out to clear his name. With the help of Amanda, the bored but enterprising accountant from downstairs and his colleagues Turner, a deeply embittered chess grandmaster and Overend, a hyper-intelligent bridge player, he attempts to find out the truth behind the crosswords. The employees of Bookman Bureau are a suitably unconventional bunch. A passion for puzzles and games is how they earn their living. When the owner of the business discovers a potential skeleton in the family closet, they can’t…